Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points.
Endings alter according to the player's choices,... [click here for more]
A Critical Study of the Manga and Anime
Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way. Endowed not only with stylistic distinctiveness but also comprehensive cultural structure, CLAMP's output is distinguished... [click here for more]
The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director's native Japan.
Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki's Delivery Service have found popularity with Americans on DVD.
This critical study of Miyazaki's work begins with an analysis of the... [click here for more]
Traditional Themes, Images and Symbols at Play on Screen
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition.
This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in... [click here for more]