This game eschews the "4 color kitchen sink" approcah of most superhero games, focusing very strongly instead on its chosen theme. The comic books of 1930s and 1940s are that theme, and the author uses the basic rules of early 70's D&D to create a game that almost flawlessly draws you into that world and lets you inhabit it. There are a lot of nice touches here, from calling all non-player controlled characters/creatures "mobsters" (instead of "monsters"), to the basic superhero power of "Wrecking Things," which is a true genius-level breakthrough for emulating the chosen genre. There's a lot more to say here, but I'll leave it at this: Scott Casper has done exhaustive research on the Golen Age of Comics, and he uses it expertly here to create a fast-moving, easy-to-learn game that is simply packed with content.
....And this book only covers Levels 1-6! Buy this game, people, and give Scott a reason to create the rest of the 2nd Edition series!